T
he
P
ast
M
aster
C
lub
3D STUDIO WIZARD R2
advanced computer training for engineers
Author
:
Klaas Van Fleet
3D STUDIO VIZ R2 TRAINING CURRICULUM
Using Waveforms to Animate Machinery: Pump, Motor, and Heliplane
1.
ANIMATING A PUMP
a.
LINKING THE OBJECTS.......................................
PG. 1
b.
STARTING THE ANIMATION..............................
PG. 2
c.
ANIMATION USING WAVEFORMS....................
PG. 3
i.
Float controller
....................................................
PG. 4
ii.
Waveform controller
...........................................
PG. 5
d.
FINITE ADJUSTMENT OF PIN AND SHAFT.....
PG. 6
i.
Align selection (piston)
........................................
PG. 7
e.
CREATING YOUR PUMP.AVI ANIMATION......
PG. 8
i.
Video compression
..............................................
PG. 9
2.
ANIMATING A 2 CYLINDER MOTOR
a.
SPEEDING UP THE PUMP.....................................
PG. 10
i.
Compressing transforms
.....................................
PG. 11
b.
CREATING A 2ND. CYLINDER AT 90
o
...............
PG. 12
i.
Manipulating the Track View
.............................
PG. 13
c.
FINE TUNING YOUR ENGINE.............................
PG. 14
i.
Moving & rotating the Cam Points
....................
PG. 15
d.
CREATING YOUR MOTOR.AVI..........................
PG. 16
e.
CHROME PISTONS................................................
PG. 17
3.
ANIMATING A HELIPLANE
a.
CREATING THE PROPELLERS............................
PG. 18
i.
Aligning the props
................................................
PG. 19
ii.
Modifying the props
............................................
PG. 20
iii.
Material editor
....................................................
PG. 21
b.
OVERHEAD BLADES ............................................
PG. 22
i.
Chrome parts
.......................................................
PG. 23
c.
CREATING THE BODY..........................................
PG. 24
i.
The rest of the parts!
...........................................
PG. 25
d.
CREATING THE BACKDROP..............................
PG. 26
i.
Material editor
.....................................................
PG. 27
ii.
Diffuse & reflection
..............................................
PG. 28
iii.
Positioning the camara
.........................................
PG. 29
iv.
Animating the backdrop
.......................................
PG. 30
v.
Rendering and checking
.....................................
PG. 31
e.
CREATING THE PILOT.........................................
PG. 32
i.
Scaleing the pilot
.................................................
PG. 33
ii.
Material editor
....................................................
PG. 34
iii.
Adjusting the pilot.gif
..........................................
PG. 35
iv.
Creating the heliplane.avi
...................................
PG. 36
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