The Past Master Club 3D STUDIO WIZARD R2
advanced computer training for engineers Author: Klaas Van Fleet  
pump motor fan 007


3D STUDIO VIZ R2 TRAINING CURRICULUM
Using Waveforms to Animate Machinery: Pump, Motor, and Heliplane


 
1.ANIMATING A PUMP 
 a.LINKING THE OBJECTS.......................................PG. 1
 b.STARTING THE ANIMATION..............................PG. 2
 c.ANIMATION USING WAVEFORMS....................PG. 3
  i. Float controller ....................................................PG. 4
  ii. Waveform controller ...........................................PG. 5
 d.FINITE ADJUSTMENT OF PIN AND SHAFT.....PG. 6
  i. Align selection (piston) ........................................PG. 7
 e.CREATING YOUR PUMP.AVI ANIMATION......PG. 8
  i. Video compression ..............................................PG. 9
 
2.ANIMATING A 2 CYLINDER MOTOR 
 a.SPEEDING UP THE PUMP.....................................PG. 10
  i. Compressing transforms .....................................PG. 11
 b.CREATING A 2ND. CYLINDER AT 90o...............PG. 12
  i. Manipulating the Track View .............................PG. 13
 c.FINE TUNING YOUR ENGINE.............................PG. 14
  i. Moving & rotating the Cam Points ....................PG. 15
 d.CREATING YOUR MOTOR.AVI..........................PG. 16
 e.CHROME PISTONS................................................PG. 17
 
3.ANIMATING A HELIPLANE 
 a.CREATING THE PROPELLERS............................PG. 18
  i. Aligning the props ................................................PG. 19
  ii. Modifying the props ............................................PG. 20
  iii. Material editor ....................................................PG. 21
 b.OVERHEAD BLADES ............................................PG. 22
  i. Chrome parts .......................................................PG. 23
 c.CREATING THE BODY..........................................PG. 24
  i. The rest of the parts!...........................................PG. 25
 d.CREATING THE BACKDROP..............................PG. 26
  i. Material editor.....................................................PG. 27
  ii. Diffuse & reflection..............................................PG. 28
  iii. Positioning the camara.........................................PG. 29
  iv. Animating the backdrop.......................................PG. 30
  v. Rendering and checking .....................................PG. 31
 e.CREATING THE PILOT.........................................PG. 32
  i. Scaleing the pilot .................................................PG. 33
  ii. Material editor ....................................................PG. 34
  iii. Adjusting the pilot.gif ..........................................PG. 35
  iv. Creating the heliplane.avi ...................................PG. 36

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